Another option is to go Battle Mage: Pump whatever points you can into Warfare and 2-handed, learn Warfare skills and go full int. The … Elementalists will need far more Memory than the average player because they have access to many more Skills. If no other party member has Rain, then you’ll invest one into Hydrosophist here to get it. Divinity Original Sin 2 is available on PC, PlayStation 4, Xbox One and the Nintendo Switch. Senior Editor at Fextralife. +10% Critical Chance applies to both spells and weapon attacks and the +10 Accuracy will help so you don’t miss with Whirlwind and other melee attacks. Melee Weapons and Magic are both equally utilized by the Battlemage so this allows yo… Next: Divinity: Original Sin 2 - How to Solve The Lunar Shrine Puzzle. ∞) Can only be cast once per combat. Battlemage Creation in Divinity Original Sin 2 The base Battlemage during character creation (or if you recruit a companion) is 1 Strength, 1 Intelligence, 1 Constitution, 1 Warfare, 1 Aerotheurge, 1 Persuasion; Battering Ram, Shocking Touch, Blinding Radiance skills and the Comeback Kid Talent. That kind of an investment for just one spell, isn’t it ? Last updated on September 22nd, 2019. Stormchasers focus primarily on Intelligence to help increase their Air Damage, but they also need some Wits and Memory to help increase their Critical Chance and Initiative, as well as help them slot the larger volume of Skills they will need for this Build. For new Talents aim for Executioner to regain AP, Hothead for critical hit rate, and Elemental Affinity to reduce AP costs; if you are using more spells than pure melee also get Savage Sortilege to gain magic criticals. You may need a few points into Memory in Act I, but you should be able to pull them out as you get higher in level. You will also have All In if you wield a two-handed weapon, or Staff of Magus ranged attack with an elemental staff. Uncanny Evasion, and Chameleon Cloak should prevent much of the Physical Damage you would otherwise take, but you can use some Strength-based Armour if you feel you need it. Use this one when you cannot otherwise reach an enemy. I enjoy gaming, playing and watching sports, cooking yummy food, watching a good movie and hanging out with Fex. Ones that Set Blinded may help as well. Skin Graft – The second Source Skill you will obtain, it will allow you to reset all of your cooldowns once per encounter, which is fantastic. This gives you an extra AP and a small damage boost, helping you to kill enemies faster. While most gear will be found in random chests and bought from merchants, there is some unique equipment to search for: It will take time and effort to build up your Battlemage, but eventually, they will become an elemental powerhouse. I’m really having a blast! Strength Strength has a value of +1 by default. Ifan ben-Mezd 2. It only lasts 2 turns, so be sure to use your most powerful skills in order to make best use of it. Divinity: Original Sin 2 > Guides > PK Ultra's Guides. And even after making an initial choice, you’ll need to think about future levels and fights. Savage Sort with an Int/Wits build double crit wands. Chameleon Cloak – This is a great way to prevent damage to yourself while on the front lines if you have no other options. Savage Sortilege – This Talent will allow your Aerotheurge Skills to critically strike. Once you’ve maxed Intelligence start pumping Wits for increased Critical Chance. Although magic schools are essentially an open book, I … Air attacks deal +5% more damage. Resident Evil Nintendo Switch Sale Is The Perfect Time To Start Series, Divinity: Original Sin 2 - Battlemage Class Guide (Tips & Tricks), Divinity: Original Sin 2 - Metamorph Class Guide (Tips & Tricks), Divinity: Original Sin 2 - How to Solve The Lunar Shrine Puzzle. Also consider Two-Handed, which will give an additive bonus to all damage types (even better if you are dealing other elements, like Poison or Air) and increase your critical damage multiplier. Poison is much more common earlier on, so you can do that when you are lower level. Vacuum Aura Location. Bling Empire: What Is Kim Lee's Net Worth. However, Eternal Artifacts are much more rare and you will only be able to do this much further into the game. Bull Rush – This skill will allow you to close the distance between yourself and your target(s) nearly every turn, which helps to boost overall damage. I’m playing this awesome piece of a game for the first time right now. The Radiant Battlemage does almost exclusively Air Damage, but has many methods of dishing it out. The Mage focuses on dealing large volumes of Water Damage and Chilling and Freezing enemies. You shouldn’t need to allocate any points anywhere else unless you need just another skill or two on your bar, in which case drop a point into Memory. Aerotheurge skills in Divinity: Original Sin 2 are Intelligence -based, allowing player to deal damage using power of the Air. If you are looking to make something like a mage I'd either go Geo/Pyro for damage or something like an elementalist build where you take some points all magic schools + polymorph for max intelligence, but you … Would this work well with a scourge wizard? This is because Suffocating and Silencing Stare destroy Magic Armour, and once Magic Armour is gone these Skills become much less useful. You’ll use this one after you’ve stripped all Magic Armour from enemies near you in order to Petrify them. This is a good example of a decent early game Air Staff. … Just be sure to remove … The Spells are usually air based and the damage scales with Intelligence. Vacuum Touch – This crafted skill will give you a decent damaging option for 1 AP, which is nice. Armour-wise you’ll want to use primarily Intelligence-based Armour in order to protect yourself from spells, which will be your biggest threat. This works well here because you have Skills that strip Magic Armour, and because you want to Silence anyone with no Magic Armour. Otherwise, you’ll pump Aerotheurge from this point forward until maxed out, followed by Polymorph until Intelligence is maxed, with the only exception being 2 points into Necromancer once you hit Reaper’s Coast. Since it doesn’t scale with Strength, but rather the Attribute of your chosen weapon, we can use it here to great effect. Hey, it looks like the picture for Skills is missing. Phoenix Dive – This skill is simply here for mobility. Aerotheurge increase all Air damage you deal. When making an Elementalist you’re going to need to focus on 3 different Attributes: Intelligence, Constitution and Memory. (text only) to this page. I am currently testing a earth battlemage with whirlwind, battle stomp, medusa head, bull rush, contamination, corrosive touch, corrosive spray, earthquake, poison wave, reactive armor, venom coating, fortify and bone cage. Once they reach the middle Act 2 they will star… This will give you a good AoE, a great charge ability, and a way to reduce your damage taken. A Multiplayer build. Uncanny Evasion – This skill is excellent at preventing nearly all Physical Damage by increasing your Dodge Chance by +90%. Due to the fact that the Battlemage can fight enemies at short range, the added point in Strength allows you to have a bit more damage with conventional weapons and have a bit more Physical Armor for that extra oomph. level 2. As a Battlemage, you will be dealing with some mix between Physical and Magic damage. Is Sora the Next Smash Bros. DLC Character? These skills allow players to do a large variety of things from teleporting and stunning enemies to giving allies shields and status effects. Next deselect Electric Discharge and select Blinding Radiance, Bull Horns and Chameleon Cloak. Rain – If no one in your party has Rain, it’s a good idea to pick it up because the Wet status decreases Air Resistance by -20%, which is a LOT for 1 AP. Batllemages focus primarily on Intelligence, but do drop points into Wits and Constitution as well. (At least one of them must be Source Skills); Vacuum Aura Effects. There are 2 ways to succesfully build a Battlemage and it's by either promoting the Battle or the mage part of it. Planning out a main character and team can be a difficult task. Medusa Head – This skill is not compatible with Bull Horns, but you can override Bull Horns with it. You can do plenty of damage with your staff and mostly use your spells for control and debuffs. Once Intelligence is maxed out I’ll place points into Two-Handed for increased Crit Damage and Staff Damage. All the latest gaming news, game reviews and trailers. Although you have Bull Rush, which will be used the bulk of the time, sometimes you need to jump up or down. Because this Build is chocked full of AoE Skills, many of which Crowd Control, consider adding Equalise to this Build. What’s not to like? Corpse Eater. Suffocation destroys Magic Armour and Silence is only applied if the target(s) have no Magic Armour. And I’m enjoying the Radiant Battlemage (as Fane) a LOT. This will be the last skill you acquire. Aerotheurge-0 + Geomancer-0 + Huntsman-0 + Hydrosophist-0 + Necromancer-0 + Polymorph-0 + Pyrokinetic-0 + Scoundrel-0 + Summoning-0 + Warfare-0 + Civil abilities 1. The Battlemage emphasizes a mix of spells and melee, but the ratio is customizable. Take two of the three: Ignition to light enemies aflame, Searing Daggers to create Fire surfaces, and Haste to improve your AP regeneration. A battlemage is sometime useless if you don't have another specialized mage because of magic armor, have the other mage also have teleport and … Pressure Spike – This skill does decent damage to multiple targets, in an AoE, at range. However, enemies will move out of it often, prompting Attacks of Opportunity. Vacuum Aura – This will be your first Source Skill and it deals solid damage in a rather large AoE, inflicting Suffocation and Silence. Silencing Stare seems to necessitate 3 lvl in necromancy now. Since spells cannot Miss, you’ll need solid Magic Armour to help protect you from those attacks, even while this is active. It aims to be an alternative melee Magic Damage dealer, while at the same time avoiding Aerotheurge spells that may harm other melee units. Divinity: Original Sin 2 builds are incredibly varied thanks to the robust skill system found within the game. Silencing Stare – This is a great skill for this Build because it destroys Magic Armour in a cone and Silences enemies. Vacuum Touch damage increased by 100% as of Patch v220.127.116.116 . Positioning is very important with this Build because you will be using two Auras: Vacuum Aura and Medusa Head. The best way to start this Build is by picking the Enchanter Class, removing the point into Constitution and placing it into Intelligence. Ideally that Accuracy would become Aerotheurge or Set Blinded, but this isn’t bad. Divinity: Les versions de Original Sin 2 sont incroyablement variées grâce au système de compétences robuste utilisé dans le jeu. As always, be sure to check out our other Build Guides, and good luck Sourcerers, Rivellon is counting on you! For your first three skills consider Battle Stomp for area damage (it will deal elemental damage if you wield a staff, but will not Knock Down if the target has Physical armor). Has Intelligence, Critical Chance, Accuracy and a Rune Slot. Then another point into Aerotheurge to obtain Uncanny Evasion, and another point into Polymorph to acquire Medusa Head. It would be better to just prioritize one: either heavily invest in two-handed Strength weapons and Warfare or Intelligence staves and Pyrokinetic. The section offers information regarding the hero, available and recommended classes (when choosing Beast as a main hero or a companion). Divinity: Original Sin 2 > General Discussions > Topic Details. Vous n’êtes pas limité par rien d’autre que par votre imagination, ce qui peut entraîner autant d’échecs que de succès, en particulier lorsque vous débutez. I’d recommend it earlier, but you will lose Vitality often in Act 1, making it less useful. As far as Attributes go, you’ll be placing most of your points into Intelligence to increase the damage of your spells and weapon attacks. This is because Aerotheurge will increase the damage you deal with it, maximizing the damage you deal with each swing. Whirlwind – This skill is a staple of any melee Build and allows you to connect with many targets at once. The go-to source for comic book and superhero movie fans. Probably the best element to combine with a Battlemage as it offers 3 different teleports. Difficulty Viability: CLASSIC Remember to Rate, Favourite and Share! Petrified enemies gain +30% Air Resistance which isn’t ideal, but when playing in a party you will have multiple damage types helping you out. Aerotheurge skills deal Int-Based Air damage. Magic schools in Divinity: Original Sin 2 have been designed to facilitate user creativity of playstyles and builds; this Aerotheurge Overhaul is no exception. Take this one during Character Creation. Use it only when things will be bad if you don’t, and try to prioritize Uncanny Evasion first once you get it in order to make enemies waste attacks on you. Either way, being on the frontlines means that it would be good to wear Strength-based armor. What would you pair this with for Lone Wolf? Scales with level, intelligence and Aerotheurge; Cannot be deflected; Is not affected by range bonuses (Far Out Man, Farsight) Trivia & strategies. Beast is the only character and potential companion (if you didn't select him as your main hero) that … If you enjoyed this guide, feel free to check … Elf is a solid choice of Race for this Build because you will not be using a Shield, so the Constitution penalty from Flesh Sacrifice does not hurt. Aerotheurge is one of the 8 skill schools in Divinity: Original Sin, specializing in the elements of wind and lightning. Staff of Magus – This one will come from equipping a Staff and is a nice addition to your skill set. This should ensure some extra AP nearly every encounter. I n this Divinity Original Sin 2 article we’re going to explore what Build is right for you. Executioner – This Talent is a solid second choice because you will be hitting multiple enemies often with Bull Rush, Whirlwind, Blinding Radiance, and later Vacuum Aura. It aims to be an alternative melee Magic Damage dealer, while at the same time avoiding Aerotheurge spells that may harm other melee units. This will only lower this character's effectiveness in battles. While most Builds remain untouched, there are some tweaks to a few of them. C’est pourquoi il est bon d’avoir quelques idées, des lignes directrices plus que … Beast is also not a bad choice because of his skill Blinding Squall, which also does Air Damage, and the extra Dodge Chance he gets (+5%). Staves have the same range as Two-Handed Weapons, so try to position yourself where you can hit the most targets possible (ideally 3 or more at once). Also take combat abilities for skill requirements, like Geomancer or Necromancer. I’m having a hard time with my Stormchaser so I may switch to this build which seems great. This means it will always destroy the Magic Armour listed, despite the resistances of enemies, making it a powerful tool against enemies with high Air Resistance. 27 ratings. Once Intelligence is maxed out, you’ll place all remaining points into Two-Handed to increase Critical Damage and damage with your Staff. Since enemies lose Blinded if they move out of it, it doesn’t tend to prevent as much damage as you’d think. You want to affect as many enemies as you can when using them, so being in the middle of many enemies is ideal. While Air damage is serviceable, you can cause much more destruction by beginning with Fire damage and adding in other elements later. Damage to multiple targets, but if you wield a Two-Handed weapon, or of... Connect with many targets, in that order idea to give the game with point! 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