Even for veterans, it may be a good idea to give the game a second playthrough. Divinity: Original Sin 2 > General Discussions > Topic Details. As far as Attributes go, you’ll be placing most of your points into Intelligence to increase the damage of your spells and weapon attacks. It only lasts 2 turns, so be sure to use your most powerful skills in order to make best use of it. Consider starting with 1 Strength (mostly for future gear requirements), 2 Intelligence, 1 Warfare, 1 Pyrokinetic, and Civil Ability matching your character (Barter for Ifan, Loremaster for Sebille, etc.). Related: Divinity: Original Sin 2 - Metamorph Class Guide (Tips & Tricks). Divinity: Original Sin 2 > Guides > PK Ultra's Guides. It has very poor range though, so use it when you are already near a foe. C’est pourquoi il est bon d’avoir quelques idées, des lignes directrices plus que … On most level ups you should raise your primary selected attribute, Strength or Intelligence based on weapon. Bonuses you’re looking for are Critical Chance, Aerotheurge and Intelligence, in that order. Because this Build is chocked full of AoE Skills, many of which Crowd Control, consider adding Equalise to this Build. (text only) to this page. Since you’ll have 2 Warfare already, this is the natural choice. Begin with the Enchanter Class and swap it too look like this. Silencing Stare seems to necessitate 3 lvl in necromancy now. Air attacks deal +5% more damage. Once you’ve maxed Intelligence start pumping Wits for increased Critical Chance. Aerotheurge increase all Air damage you deal. By PK Ultra. Positioning is very important with this Build because you will be using two Auras: Vacuum Aura and Medusa Head. Probably the best element to combine with a Battlemage as it offers 3 different teleports. With the improvements made to all Aerotheurge skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers. This gives you an extra AP and a small damage boost, helping you to kill enemies faster. While most gear will be found in random chests and bought from merchants, there is some unique equipment to search for: It will take time and effort to build up your Battlemage, but eventually, they will become an elemental powerhouse. Hothead – There is a lot to love here. However, Eternal Artifacts are much more rare and you will only be able to do this much further into the game. This means it will always destroy the Magic Armour listed, despite the resistances of enemies, making it a powerful tool against enemies with high Air Resistance. You want to affect as many enemies as you can when using them, so being in the middle of many enemies is ideal. Whirlwind – This skill is a staple of any melee Build and allows you to connect with many targets at once. He also was a former editor for Electronic Arts' Origin platform. It deals the damage of the weapon type you are holding, which in this case will be Air Damage. Once Intelligence is maxed out, you’ll place all remaining points into Two-Handed to increase Critical Damage and damage with your Staff. For your first three skills consider Battle Stomp for area damage (it will deal elemental damage if you wield a staff, but will not Knock Down if the target has Physical armor). It will give you a long range attack with a 1 turn cooldown, and it can Stun enemies, which is an added bonus. Since it doesn’t scale with Strength, but rather the Attribute of your chosen weapon, we can use it here to great effect. Divinity Original Sin 2 Builds: Stormchaser Aerotheurge Skills: Apportation ♦ … Was a former editor for Electronic Arts ' Origin platform seems great you... So there is no point in changing anything damage scales with Intelligence the front lines you! 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